import * as THREE from 'three'; import { GLTFLoader } from 'https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.js';let scene, camera, renderer, cat, mixer;function init() { // Set up scene scene = new THREE.Scene(); // Set up camera camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); // Set up renderer with the canvas element renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('catCanvas') }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement);// Load the 3D Cat Model const loader = new GLTFLoader(); loader.load('path/to/your/cat.gltf', (gltf) => { // Add model to scene cat = gltf.scene; mixer = new THREE.AnimationMixer(cat);// Play all animations (assuming the model has walk/idle animations) gltf.animations.forEach((clip) => { mixer.clipAction(clip).play(); });scene.add(cat); });// Set up lighting (optional, but gives a more realistic effect) const light = new THREE.AmbientLight(0x404040, 2); // Ambient light scene.add(light);const directionalLight = new THREE.DirectionalLight(0xffffff, 1); directionalLight.position.set(5, 10, 5).normalize(); scene.add(directionalLight);// Camera position (adjust as needed) camera.position.z = 5;// Start animation loop animate(); }function animate() { requestAnimationFrame(animate);// Update animations if (mixer) mixer.update(0.01);// Render the scene from the perspective of the camera renderer.render(scene, camera); }// Initialize the animation init();